Hi, my name is Marc Zaya-Mendez Nieto
I'm a Senior Unity Software Engineer.

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About me

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I'm a passionate Unity developer with a knack for crafting addictive mobile and console games. With extensive experience in ECS architecture and Photon Quantum, I specialize in creating high-performance, engaging gameplay experiences.

My expertise spans from leading cross-functional teams to optimizing game performance across platforms. I'm dedicated to pushing the boundaries of what's possible in game development, always striving for innovation and excellence.

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Projects

Speed Rivals

Led the development of Speed Rivals, a mobile racing game, using ECS architecture and Photon Quantum. Oversaw feature development, conducted code reviews, and optimized performance across platforms. This project showcased my ability to lead cross-functional teams and implement cutting-edge technologies in game development.

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Outland Odyssey

Contributed to the development of Outland Odyssey, an ARPG mobile game that achieved over 10,000 downloads on the Play Store. Implemented complex game systems and optimized performance. This project demonstrated my ability to work on successful, large-scale mobile games and contribute to a product with significant market traction.

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Battle Derby

Spearheaded the development of Battle Derby, a multiplayer mobile game that reached over 50,000 downloads. Architected core gameplay and AI systems using Photon Quantum ECS and Mirror. This project showcases my expertise in multiplayer game development and my ability to create engaging, widely-adopted mobile games.

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Soul Carrier

Participated in the development of the game "Soul Carrier" as part of the ISLAND JAM VII competition, where the project was awarded First Place in 2020. My responsibilities included proof of concept, prototyping, design, balancing, and development of the game code. This project showcased my ability to work in a multidisciplinary environment with tight time constraints to create a successful independent video game.

Play It Here

Personal Projects

Tibicenas - VR - Unity

Developed a virtual reality video game as a means of promoting Canarian culture and performed statistical analysis of its success as a marketing tool. Full development pipeline. Learn about VR development, 3D design, optimization and animation.

Tibicenas GIF

Swarm Survivor - DOTS/Burst - Unity

Developed a Vampire Survivors-inspired game using Unity's Data-Oriented Technology Stack (DOTS) and Burst compiler. Achieved high performance with thousands of on-screen entities, demonstrating proficiency in cutting-edge Unity technologies and optimization techniques.

Survivors GIF

Gancho Game - WebGL - Unity

Developed of a small WebGLp platformer game using Unity, showcasing proficiency in cross-platform game development.

Gancho GIF

Bustling City - GOAP - Unity

Developed a small city prototype game featuring citizens controlled by Goal-Oriented Action Planning (GOAP). This project showcases advanced AI implementation in Unity, demonstrating the ability to create complex, dynamic behavior systems.

GOAP GIF

Asteroids - Unity

Recreated the classic Asteroids game using Unity, demonstrating proficiency in 2D game development and physics-based gameplay. A classic!

Asteroids GIF

Tanks - Unreal Engine

Developed a game prototype in Unreal Engine, leveraging both C++ and Blueprints for efficient development. Learning of essential skills for modern game development.

Tanks GIF

Spaceship - WebGL 3D Game Engine - C# and Blazor

Developed a WebGL-based 3D game engine in C# using Blazor, featuring custom shaders, dynamic lighting, and shadow rendering. Implemented core game systems including asset management, collision detection, and a flexible actor-based framework.

Spaceship GIF

Contact

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